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The Explorer will be the heart of most Exploration fleets, especially in larger games where you have to take one. The big point is that every single one of them shoot forwards, so you need to add them together to work out a Tau ship’s maximum firepower. While most BFG ships use a few medium-big guns in fixed fire-arcs, Tau ships use lots of small guns with overlapping fire-arcs. Not a special rule as such, but an important thing to talk about with Tau ships. Like Thunderhawks and Eldar, they get a 4+ to stay on-table the first time they get intercepted.
One of the big icons of the Tau, the Manta is the main bomber for the Tau fleet. The last article covered most of the important special rules for the Tau, but there are a couple of key points it missed out: The Exploration fleet in particular plays like a US Navy Carrier Group – most of the combat ships are there to guard the carriers while their attack craft bomb the enemy back to the Stone Age. Their shooting is a backup, there to finish off stragglers, while the REAL damage comes from their ordnance. Where other fleets play like Age of Sail or Jutland era navies and pirates (or horrifying space monsters), the Tau play just like a Cold War or modern-day navy. The Tau Exploration Fleet is exactly the same in BFG. Where the other forces of the 41 st Millennium fight like Bronze Age, Napoleonic or sometimes WWII armies dressed up with laser cannons and chainswords, the Tau practice a style of fighting firmly rooted in modern warfare. If you are familiar at all with the Tau in 40k, you’ll know that when it comes to combat doctrine, they march to their own drumbeat. What’s Different About Tau Fleets? How Do They Play? If you like getting a warm fuzzy feeling from knowing you made the universe a better place each time you win a game, the Tau are the fleet for you. Since they spend as much time on non-violent missions as violent ones, the Tau Exploration Fleet has rich opportunities for scenarios and fluff and offers a refreshing change of pace from ‘Brutally Dominate Everything’ and ‘Brutally Destroy Everything’. The Tau harken back to the good old days of classic space opera, where exploring the cosmos is the aim of the game and there is no problem your plucky heroes can’t solve with enough science and reason. Let’s be honest here – relentless Grim Darkness all the time gets exhausting after a while. Nothing could be further from the truth! After seeing the rough treatment they got in the last article, this veteran Kor’O decided to send over an overview of my favorite BFG fleet that did them justice! Why You Should Play Tau People often like to talk down about the Tau Exploration fleet in BFG, calling it lame or some variation thereof. I, of course, believe it’s entirely fair but a challenger has arisen to provide a counterpoint! Max Kircher has pulled out his writing quill, splashed some ink onto the page, and given a much more level-headed review of the Tau Merchant fleets below – enjoy! The Tau Exploration Fleets – Take 2
I encourage you to seek out the “Battlefleet Gothic” Facebook group for a vibrant and active group! If you missed them, click here to read parts one, two, and three.īefore we go on, my extremely derogatory review of the Tau Merchant Fleets got quite the response. However, I also note that the player community itself has stepped in as it had with Blood Bowl and worked to balance much of the later rules.
I do want to note that as BFG moved into the later stages of its official life, the rules for some of the expanded fleets not listed here did get increasingly unbalanced – for this reason I will not cover them here.
#BATTLE FLEET GOTHIC TAU SERIES#
To close out our series on the fantastic world of Battlefleet Gothic, we’re going to take a look at just a few of the more prominent expanded play fleets and rules and dig into a bit of the narrative universe around both Battlefleet Gothic and Warhammer 40,000 that the games can open up.